package edu.joe.game;

/**
 * Particle data that's unique or changes every frame
 * 
 * @author Joe
 * 
 */
public class ParticleData {
	public double x;
	public double y;
	public double z;

	public double dx;
	public double dy;
	public double dz;

	public double ax;
	public double ay;
	public double az;

	public double ox;
	public double oy;
	public double oz;

	public double fx;
	public double fy;
	public double fz;
	
	public double life;

	public double r;
	public double g;
	public double b;
	public double a;

	public double w;
	public double h;
	
	public double mass;

}
